

? Increased Command Center build radius.? SkirmishAI can now research upgrades.? Complete SkirmishAI overhaul, AI is now using proper units, unique attacks and tactics depending on subfaction.? Removed build limit from secondary economy structures ( Drop Zone, Internet Center, Black Market ).? Added faction emblems to Command Centers.? All factions can now build up to 3 superweapons each.
Command and conquer generals evolution mod#
? Countless balance changes to everything in the mod to bring it a bit closer to original game balance.? Separated every single faction unit and structure in the game for all generals with unique stats and abilities.? Separated all generals into proper subfactions with their unique stats, units and abilities.

Command and conquer generals evolution mods#
? Added Windowed mode launch button, button to open Red Alert 3 Profiles folder and Red Alert 3 Mods folder.[? Renamed launcher internally and externally in an attempt to avoid false positive detection from antivirus software.We've managed to cram 22 new units across all factions, 11 upgrades, fix/add some crucial game mechanics like Point Defense Lasers and ECM Missile Jamming as well as updated bunch of VFX where it was needed. We've also fixed countless amounts of bugs and issues, completely overhauled and enhanced SkirmishAI and added/remade couple of Skirmish maps. We've also expanded on that front by adding a bit of variety into each faction with such things as brand new units, abilities and brought back couple of concepts that were cut or unfinished during development of Zero Hour due to time constraints. I'm calling it like that because a lot of under the hood systems were completely overhauled and expanded, instead of mashing every single Generals unit into just 3 factions, Beta 0.3 is offering 3 factions with 3 subfactions for each, meaning 12 fully playable factions, each with couple of unique units, abilities and quirks, just like in Zero Hour. But despite all the struggles and roadblocks we've managed to assemble everything into a fully playable and mostly complete Generals experience on Red Alert 3 engine. At this point in time engine is really struggling to keep up with all the content, features and additions we're putting in it. It's been a year of on and off development for me and sgor00 and I'm not going to sugarcoat it - it's been quite a rough ride. It's finally here, after a year in development, a new start for Generals Evolution, Beta 0.3 is ready for release! C&C Generals Evolution: Beta 0.3 Released!
